Aero Blasters is a C/C++ script for Security Systems scripts design by Kamran Sethi.
It runs on following operating system: Windows. Aero Blasters is full featured game that shows off the DOS based “Air” engine made in the Borland C 3.1 environment.
Publisher review: Aero Blasters is full featured game that shows off the DOS based “Air” engine made in the Borland C 3.1 environment. Aero Blasters is full featured game that shows off the DOS based “Air” engine made in the Borland C 3.1 environment. The engine is included. This engine is an extension of the DOS C engine “Air Fighters” made on the same platform. This engine is capable of generating a complete air simulation if it is provided with appropiate bitmap imagery. Features: - Supports multiple enemy and fire types using sprite inheritance. - Wallpaper scroll algorithms. - Sprites controlled by frame sequences regulated with counters. - Fast Airplane Homing Missile support using a modified version of the Breshnam’s Algorithm. - Smooth Keyboard control incorporating DOS interrupt vector table overriding for multi input per frame. - Fading screen transitions by Palette register manipulation - Optimized Bitmapped sprite rendering with transparency support and frame counters. - Optimized mode 13h graphics library. - Assembly enabled 80386 processor optimizations encapsulated in C classes. - DMA fast data copy system. - All Advanced low level features transparently encapsulated in C classes. - Full documentation. - Smooth scrolling backgrounds using double buffered surfaces. - Engine speed of 60 frames per second depending on the vertical retrace of the client monitor . - Collision detection algorithms based on rectangular surfaces. - Jet Mouse control sut;Jet Mouabsolute and relative acceleration modes. - Single Threaded. - Easy to use class hierarchy. Operating system: Windows
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